Along with many of the cosmetic changes (such as up-to-date 3D graphics), SimCity uses the new GlassBox engine. “We try to build what you would expect to see, and that’s the game,” explains system architect Andrew Willmott, meaning that visual effects such as traffic, economic troubles, and pollution will be more obvious. Two other new features are a multiplayer component and finite resources.
Unlike previous games in the series, the game has non-orthogonal and curved roads and zoning areas that can conform to different road types. Types of zones will include residential, commercial and industrial. The density is driven by the types of roads built around these zones.
Cities in a region are connected to each other via predefined regional networks such as highways, railways, and waterways. Elements such as traffic and air pollution are visible flowing between cities. Cities can trade resources or share public services with their neighbors like garbage collection or health care. Cities can also pool their collective wealth and resources to build a “great work” to provide benefits for the entire region like a massive solar power plant or an international airport. The larger the region, the higher is the number of cities and great works that can be built.
Processor: AMD Athlon 64 X2 Dual-Core 4000+ or better or Intel Core 2 Duo Processor 2.0GHz or better
Minimum OS: Windows XP/Vista/7
Memory: 2GB RAM
Hard Drive: 12GB HD Space
Graphics Card: ATI Radeon HD 2600 or better*, NVIDIA 7800 or better*, Intel HD Graphics or better*
Broadband Internet: Minimum 256kbps download, 64kbps upload
*Minimum of 256MB of on-board RAM and Shader 3.0 or better support.