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Rise of Nations: Rise of Legends

Rise of Legends retains most of the features from Rise of Nations, like city building, borders, attrition, assimilations, non-depletable resources and the Conquer The World (CTW) campaigns. However, Rise of Legends also introduces new features of its own, such as city districts, heroes, dominances, a more simplified economy (with only two resources) and neutral, siegeable units and buildings. The reality-based resource wood has been replaced by Timonium. Unlike its predecessor, which offered the player 18 civilizations to choose from, Rise of Legends has only three races. These are the technological Vinci, the magical Alin, and the alien-like Cuotl, who replace the Wealth resource with Energy, offering a new gather strategy. Each race is completely distinct from the others, allowing for different gameplay depending on the player’s choice. It also makes use of the AGEIA PhysX physics engine.

Rise of Legends has a number of unique features that set it apart from its predecessor.

Minimum Requirements

CPU: Pentium III/Athon or better
CPU Speed: 1.4 GHz
RAM: 256 MB
OS: Windows XP
Video Card: A 64 MB video card that supports Hardware Transform and Lighting
DirectX version: 9.0c
Sound Card: Yes
Free Disk Space: 3.3 GB

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