This installment varies greatly from past games in the series. One of the game’s key additions is the Renbu system, a new way for characters to build up their attack combos. In previous installments in the series, combos were affected by the quality of weapon the character was wielding, with more powerful weapons allowing characters longer, more elaborate and often more powerful consecutive attacks. The Renbu system replaces this system with a gauge that gradually fills as you perform attacks. Performing attacks and dealing damage to the enemy fills the Renbu gauge, eventually earning a new rank/level, while taking damage and not attacking for a time drops the gauge; if you take a lot of damage or go for a long time without inflicting damage then the gauge may even drop back down to the previous level. However even at Renbu Rank 1 characters will be able to perform non-ending combos on the enemy. Without unlocking Renbu Ranks 3 and Infinite from the skill tree though, players can only progress to Renbu Rank 2 (with the exception of the temporary Rank Infinity acquired temporarily by collecting a certain item on the battlefield).
Another major addition is the skill tree, from which characters can earn higher Renbu Ranks, special abilities and improve their attributes. As the progression of the skill tree moves from left to right, those on the right side of the tree are harder to unlock than those on the left. Typically the one which unlocks Infinite Renbu is on the farthest right.
Minimum System Requirements:
CPU: Pentium® 4 1.6GHz. RAM: 512 MB RAM. GPU: 3D Accelerator with Hardware T&L and Pixel Shading supporting 128MB or more of VRAM. DX: DirectX 9.0c+ OS: Windows XP/Vista. Store: 5 GB. Sound: DirectX 9.0c+ compliant, 16-bit stereo with 44KHz playback supported by Windows XP/Vista. Resolution: 640×480